Donkey kong tropical freeze hltb8/14/2023 ![]() ![]() And, without giving too much away, Inside’s finale becomes something of a grotesque version of Katamari Damacy. The shockwaves have a timed pattern, so the player has to make sure to time everything just right to make sure they have enough time to make it behind the next object. There are underwater sections where the boy pilots a submarine, and in a section that feels inspired by similar stages from Retro Studios’ Donkey Kong Country Returns and Tropical Freeze, the boy has to continuously hide behind objects to survive being blasted away by deadly shockwaves. Namely, that the puzzles and obstacles of the game keep building upon themselves, and each “chapter” of the game continues to introduce new types of puzzles to solve, and obstacles to overcome. There are other key elements that make Inside a vast improvement over Limbo. This element alone gives the game a much deeper gameplay element than its predecessor, and comes across like a dark and dreary version of Pikmin. In some of Inside’s best moments, the boy can lead a body to an additional helmet, thus the boy controls a body controlling more bodies. These ‘bodies’ can help the boy reach new heights, rip open doors and gates, push and pull heavy objects, and operate machinery. At various points in the game, the boy can attach psychic helmets to his head, which allows him to animate the seemingly lifeless bodies lying about the facility. While Limbo’s puzzles often felt spelled out for the player, Inside’s will actually give you a sense of “eureka” every now and again.Īmong the game’s best puzzles are those that see the boy take control of the many, zombie-like victims of the facility. Yes, it still uses the same game mechanics, but they feel far more creatively utilized this time around. While one of my biggest complaints with Limbo was how the puzzles were too simple (push this, pull that, and go right), Inside has learned from its predecessor to make puzzles that require a bit more thinking and exploration. Immediately, the game sounds like a retread of its Limbo, but Inside rises head and shoulders above its predecessor with two simple improvements: better level design, and better puzzle design. The boy only has basic actions, such as running, jumping, pushing and pulling objects, swimming and climbing. All while solving puzzles and obstacles in order to completely escape from the facility’s reach. The agents/researchers of this facility are on the prowl for the escapee, so the boy must elude them at all costs. The player controls an unnamed boy, who has recently escaped from a mysterious government/scientific facility. It’s a more varied aesthetic than Limbo, and it, combined with its minimalistic music and ambient sounds, gives Inside a greater sense of atmosphere than its predecessor. ![]() Though it is visually distinct from its predecessor, abandoning the 2D silhouettes of Limbo in favor of 3D character models that have more color, but are often masked in shadows. Like Limbo before it, Inside is a side-scrolling platformer with puzzle elements. While Inside does suffer many of the same faults that plagued Limbo, even I have to admit it’s a step in the right direction for Playdead. Six years later, Playdead released their second title, Inside, a spiritual successor to Limbo which garnered even more critical praise than its predecessor. Though the atmosphere garnered Limbo immense praise, I was in the minority of people who found Limbo’s gameplay far too shallow to make it worth the praise. ![]() A monochromatic platformer, Limbo was a stylistic little adventure that spanned about an hour of playtime. Other games released include Level 5’s Inazuma Eleven, the soccer sim/RPG hybrid that finally releases in the US, as well as the first three episodes of the Inazuma Eleven anime for free on the Nintendo eShop.Playdead became one of the premiere indie gaming studios upon the release of their first game, Limbo in 2010. Yes, it’s playing an RPG from an all new perspective. The 3DS might not be getting a major release like that this week, but the digital offerings are great- first up is the last of the Guild01 games (which also include Crimson Shroud, Liberation Maiden, and Aero Maiden), Weapon Shop de Omasse, wherein you are the blacksmith crafting weapons for great heroes on quests to save the world or something. This week’s eShop offerings are similarly great- Wii U owners finally get to play Donkey Kong Country: Tropical Freeze, the latest installment in Nintendo’s long running, ape starring platformer franchise, developed by star studio Retro (of Metroid Prime fame). Their digital offerings have been wholly excellent, and their unusual progressiveness in putting all retail games on there has been a boon as far as convenience is concerned. Nintendo finally managed to get their digital offerings right after two wrong starts with DSiWare and WiiWare, with the Nintendo eShop. ![]()
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